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Games

Simple, open-source-inspired browser games โ€” playable on desktop & mobile, no install. Each one ships a uniform agent bridge (window.Agent) so a headless harness can read state, enumerate legal actions, and drive the game deterministically โ€” built for generating computer-use agent simulation data.

2048

2048

Slide & merge tiles to 2048. Four actions, fully deterministic.

Turn-based
๐Ÿ“ฆ

Sokoban

Push every box onto a target. Spatial planning, undo supported.

Turn-based
๐Ÿ’ฃ

Minesweeper

Reveal & flag a 9ร—9 board. First click always safe; logical deduction.

Turn-based
โš”๏ธ

Mini Dungeon

A tiny turn-based roguelike (Pixel Dungeon inspired): explore, fight, descend.

Turn-based ยท roguelike
๐Ÿ›๏ธ

Unciv

Open-source Civ V remake, ported to the browser (TeaVM). The heavyweight track.

Turn-based ยท strategy
โ™Ÿ๏ธ

Tridichess

3-player hexagonal chess variant. Hand-written from scratch.

Turn-based ยท chess
For agents / data generation. Open any game and use its window.Agent API: getState(), getActions(), dispatch(action), reset(seed), isTerminal(), getScore(), captureFrame(). Every dispatch emits an agent:step event on window. Turn-based by design โ€” VLM agents aren't penalized by latency, and seeded RNG makes trajectories reproducible.